#ifndef SUPPLYBARELEMENT_H_
#define SUPPLYBARELEMENT_H_
#include "MenuElement.h"

class SupplyBarElement : public MenuElement
{

	private:
	int * supplyCount;
	
	public:
	SupplyBarElement(TextureManager * textureManager, char * textureName, Vector2D position, Vector2D size, Vector2D * textureVertices, int * supplyCount);
	~SupplyBarElement();
	virtual void Draw(Vector2D parentPosition);
};
#endif /*SUPPLYBARELEMENT_H_*/
